ctrlActivate: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
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[[Category:Scripting Commands|CTRLACTIVATE]]
[[Category:Scripting Commands|CTRLACTIVATE]]
[[Category:Scripting Commands ArmA|CTRLACTIVATE]]
[[Category:Scripting Commands Armed Assault|CTRLACTIVATE]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:48, 3 June 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2)
Groups:
Uncategorised

Syntax

Syntax:
ctrlActivate controlName
Parameters:
controlName: Control
Return Value:
Nothing

Examples

Example 1:
ctrlActivate _control
Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.

Additional Information

See also:
allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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