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| Find the road segments connected to the given road segment. | | Find the road segments connected to the given road segment. | ||
{{Important | Pedestrian roads such as <tt>"TRAIL"</tt>s are missing connection information by design, therefore basic command will return empty array for those. Use alternative syntax to return pedestrian roads (available since | {{Important | Pedestrian roads such as <tt>"TRAIL"</tt>s are missing connection information by design, therefore basic command will return empty array for those. Use alternative syntax to return pedestrian roads (available since Arma 3 v1.99.146461) }} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:50, 9 June 2020
Description
- Description:
- Find the road segments connected to the given road segment.
- Groups:
- Uncategorised
Syntax
- Syntax:
- roadsConnectedTo roadSegment
- Parameters:
- roadSegment: Object - road segment
- Return Value:
- Array of Objects - connected road segments
Alternative Syntax
- Syntax:
- roadsConnectedTo [roadSegment, extended] (Since Arma 3 v1.99.146461)
- Parameters:
- [roadSegment, extended] - Array
- roadSegment: Object - road segment
- extended (Optional): Boolean - when true performs more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments. Default: false - base behaviour
- Return Value:
- Array of Objects - connected road segments
Examples
- Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
- Example 2:
_road = (player nearRoads 50) select 0; _connectedRoadsIncPedestrian = roadsConnectedTo [_road, true];
Additional Information
- See also:
- nearRoadsisOnRoadroadAtsurfaceIsWater
Notes
-
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