BIS fnc showMarkerArray: Difference between revisions

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{{Function|Comments=
{{Func{{Function


| arma3 |Game name=
|game1= arma3


|1.78|Game version=
|version1= 1.78


<!---|arg= local |Multiplayer Arguments=--->
<!--|serverExec= server-->


<!---|eff= local |Multiplayer Effects=--->
<!--|arg= local-->


| <pre>/*
<!--|eff= local-->
Author: ZoZo, modified by Riccardo Argiolas


Description:
|descr= Unhide the markers sequentially.
  Unhide the markers sequentially


Parameters:
|s1= [marker, duration, hideAfter] spawn [[BIS_fnc_showMarkerArray]]
Select 0 - ARRAY: Markers array
Select 1 - NUMBER: Duration of whole sequence
Select 2 - BOOL: Keep markers displayed or hide them after showing


Returns:
|p1= marker: [[Array]] - [[Array]] of [[String|strings]] (Markers)
Nothing


Example:
|p2= duration: [[Number]] - (Optional, default 1) Duration
_xHandle = [BIS_alphaMovementArray, 3.0, false] spawn BIS_fnc_showMarkers;  //shows sequentially markers from the BIS_alphaMovementArray for 3 seconds and markers disappear after a while


*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
|p3= hideAfter: [[Boolean]] - (Optional, default [[true]]) [[True]] to keep markers displayed, [[false]] to hide them again afterward


|[] call [[BIS_fnc_showMarkerArray]]|Syntax=
|r1= [[Nothing]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|x1= <code>[<nowiki>[</nowiki>"marker_1","marker_2","marker_n"], 3, [[false]]] [[spawn]] [[BIS_fnc_showMarkers]];</code>


|Datatype - description|Return value=
|exec= spawn


|x1= <code></code>|Example 1=
|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_colorMarker]] [[BIS_fnc_moveMarker]] [[BIS_fnc_showMarker]]


|exec= call |Execution=
| |See also=
}}
}}



Revision as of 10:55, 22 July 2020

{{Func

Hover & click on the images for description

Description

Description:
Unhide the markers sequentially.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[marker, duration, hideAfter] spawn BIS_fnc_showMarkerArray
Parameters:
marker: Array - Array of strings (Markers)
duration: Number - (Optional, default 1) Duration
hideAfter: Boolean - (Optional, default true) True to keep markers displayed, false to hide them again afterward
Return Value:
Nothing

Examples

Example 1:
[["marker_1","marker_2","marker_n"], 3, false] spawn BIS_fnc_showMarkers;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_colorMarker BIS_fnc_moveMarker BIS_fnc_showMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note