doGetOut: Difference between revisions
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| Orders | | Orders one or multiple units to get out from the vehicle (silently). Same as [[commandGetOut]] with latter being shown via radio chat. | ||
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Notes: | Notes: |
Revision as of 07:28, 7 August 2020
Description
- Description:
- Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Ignores vehicle's lock state - unlike action "Eject" and moveOut
- AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
- Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
- When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
- AI gets back into formation afterwards
- Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- commandGetOutmoveOutleaveVehicle
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Command Group: Unit Control
- Command Group: Vehicle Assignment
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters