worldToModelVisual: Difference between revisions
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|gr1= Object Manipulation |=GROUP1 | |||
|gr2= Render Time Scope |=GROUP2 | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
Revision as of 15:46, 15 September 2020
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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