enableCopilot: Difference between revisions
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|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
|gr1= Object Manipulation |GROUP1= | |||
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Revision as of 13:09, 24 September 2020
Description
- Description:
- Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers "ControlsShifted" event handler.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true };
Additional Information
- See also:
- isCopilotEnabledcurrentPilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl