BIS fnc bitwiseAND: Difference between revisions
Jump to navigation
Jump to search
m (Change game version to 1.66) |
mNo edit summary |
||
Line 14: | Line 14: | ||
Due to various limitations of the Real Virtuality engine this function is | Due to various limitations of the Real Virtuality engine this function is | ||
intended to work with unsigned 24 bit integers only. This means that the | intended to work with unsigned 24 bit integers only. This means that the | ||
supported range is 2^0...2^24 (1...16777216)|= | supported range is 2^0...2^24 (1...16777216)|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [num1, num2] call '''BIS_fnc_bitwiseAND''' |= | | [num1, num2] call '''BIS_fnc_bitwiseAND''' |SYNTAX= | ||
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |Parameter1= | |p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |Parameter1= | ||
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |= | |p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |PARAMETER2= | ||
| [[Number]] - decimal number |RETURNVALUE= | | [[Number]] - decimal number |RETURNVALUE= |
Revision as of 18:42, 24 September 2020
Description
- Description:
- Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216) - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [num1, num2] call BIS_fnc_bitwiseAND
- Parameters:
- num1: Number - decimal or hexadecimal unsigned 24 bit integer
- num2: Number - decimal or hexadecimal unsigned 24 bit integer
- Return Value:
- Number - decimal number
Examples
- Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note