BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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|p1= [[Array]] - Units that should play animations. |Parameter1= | |p1= [[Array]] - Units that should play animations. |Parameter1= | ||
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |= | |p2= [[Array]] - Array of animation names (in format [[String]]) to play. |Parameter2= | ||
| [[Boolean]] - Returns true if all animations started. |RETURNVALUE= | | [[Boolean]] - Returns true if all animations started. |RETURNVALUE= | ||
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|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |= | |x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1= | ||
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Revision as of 21:53, 24 September 2020
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup;
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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