getSoundControllerResult: Difference between revisions

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| vehicle '''getSoundControllerResult''' config |SYNTAX=
| vehicle '''getSoundControllerResult''' config |SYNTAX=
|p1 = vehicle: [[Object]] - transport vehicle|=
|p1 = vehicle: [[Object]] - transport vehicle|PARAMETER1=
|p2 = config: [[Config]] - path to config entry containing the expression|=
|p2 = config: [[Config]] - path to config entry containing the expression|PARAMETER2=
| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=
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Revision as of 08:54, 25 September 2020

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Description

Description:
Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
Groups:
Sounds

Syntax

Syntax:
vehicle getSoundControllerResult config
Parameters:
vehicle: Object - transport vehicle
config: Config - path to config entry containing the expression
Return Value:
Number

Examples

Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");

Additional Information

See also:
Arma 3 SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount

Notes

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Notes

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