doGetOut: Difference between revisions
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|gr1= Unit Control |GROUP1= | |||
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| '''doGetOut''' | | '''doGetOut''' units |SYNTAX= | ||
|p1= | |p1= units: [[Object]] or [[Array]] of [[Object]]s |PARAMETER1= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
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| [[commandGetOut]], [[moveOut]], [[leaveVehicle]] |SEEALSO= | | [[commandGetOut]], [[moveOut]], [[leaveVehicle]] |SEEALSO= | ||
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[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP Elite | | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 12:43, 25 September 2020
Description
- Description:
- Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Ignores vehicle's lock state - unlike action "Eject" and moveOut
- AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
- Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
- When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
- AI gets back into formation afterwards
- Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
- Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Unit Control
Syntax
Examples
Additional Information
- See also:
- commandGetOutmoveOutleaveVehicle
Notes
-
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