enableGunLights: Difference between revisions
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Revision as of 11:10, 26 September 2020
Description
- Description:
- Sets AI group option how to use gun lights. The string argument can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Groups:
- LightsWeapons
Syntax
- Syntax:
- group enableGunLights mode
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
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