addWeapon: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 11: | Line 11: | ||
|gr1= Unit Inventory |GROUP1= | |gr1= Unit Inventory |GROUP1= | ||
|gr2= Vehicle Inventory |GROUP2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 22: | Line 24: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | object [[addWeapon]] weapon |Syntax= | ||
|p1= | |p1= object: [[Object]] - unit or vehicle to add the weapon to |Parameter 1= | ||
|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |Parameter 2= | |p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |Parameter 2= |
Revision as of 10:39, 27 September 2020
Description
- Description:
- Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- object addWeapon weapon
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters