BIS fnc carrier01EdenDelete: Difference between revisions
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Revision as of 15:20, 5 October 2020
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to delete dynamic aircrfat carrier in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space. Function will delete carrier parts in EDEN editor after main object is deleted. Exucution: - Call from EH on the main carrier base model (blank model with momory points and reference config). Example: class Eventhandlers { init = "_this call BIS_fnc_Carrier01Init"; //main init fnc, will assemble carrier in game AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete"; //function to delete all carrier objects in EDEN editor }; Requirments: - An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init. Parameter(s): _this select 0: mode (Scalar) 0: carrier Base/object and 1: array of objects in variable in base objects namespace ["bis_carrierParts", []]; Returns: nothing Result: Aircraft Carrier's parts are deleted in EDEN editor. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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