BIS fnc calculateDateTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "BIS_fnc_CalculateDateTime" to "BIS_fnc_calculateDateTime")
mNo edit summary
Line 5: Line 5:
|1.86|Game version=
|1.86|Game version=


|  
|gr1 = Environment |GROUP1=
Returns the end datetime if an offset is passed, or the offset between start and end dates. |Description=
 
| Returns the end datetime if an offset is passed, or the offset between start and end dates. |Description=


| [startDate, endDateOrOffset, timeUnit] call [[BIS_fnc_calculateDateTime]] |Syntax=
| [startDate, endDateOrOffset, timeUnit] call [[BIS_fnc_calculateDateTime]] |Syntax=
Line 28: Line 29:
| [[date]], [[setDate]], [[BIS_fnc_setDate]] |See also=
| [[date]], [[setDate]], [[BIS_fnc_setDate]] |See also=
}}
}}
[[Category:Function Group: DateTime|{{uc:CalculateDateTime}}]]

Revision as of 15:52, 9 October 2020

Hover & click on the images for description

Description

Description:
Returns the end datetime if an offset is passed, or the offset between start and end dates.
Execution:
call
Groups:
Environment

Syntax

Syntax:
[startDate, endDateOrOffset, timeUnit] call BIS_fnc_calculateDateTime
Parameters:
startDate: Array in Date format - (Optional, default date)
endDateOrOffset: Array in Date format or Number - (Optional, default date) either the end date of the period to calculate, or time in seconds from startDate
timeUnit: String - (Optional, default "s") one of:
  • "s" - seconds
  • "m" - minutes
  • "h" - hours
  • "d" - days
Return Value:
Date or Number - Date if endDateOrOffset is a Number, Number is endDateOrOffset is a Date

Examples

Example 1:
[date, 3600] call BIS_fnc_calculateDateTime; // returns date in 3600 seconds (60min, 1h) Example: [date, 60, "m"] call BIS_fnc_calculateDateTime; // returns date in 60 minutes (1h) Example: [[2035,8,28,11,55], [2035,8,29,11,55], "h"] call BIS_fnc_calculateDateTime; // returns 24

Additional Information

See also:
datesetDateBIS_fnc_setDate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note