BIS fnc 3DENExportSQF: Difference between revisions

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|1.86|Game version=
|1.86|Game version=
|gr1 = Eden Editor |GROUP1=
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Revision as of 16:08, 9 October 2020

Hover & click on the images for description

Description

Description:
Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
Parameters:
showWindow: Boolean - (Optional, default true) True to show window with script code
exportLayers: Boolean - (Optional, default true) True to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
center: Position - (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative
checkBlacklist: Boolean - (Optional, default false) True to export with check if specific entity ID was blacklisted
Return Value:
Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]

Examples

Example 1:
[ true, false, [1337,1337,0], true ] call BIS_fnc_3DENExportSQF;

Additional Information

See also:
Eden Editor

Notes

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Notes