BIS fnc 3DENExportSQF: Difference between revisions
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|1.86|Game version= | |1.86|Game version= | ||
|gr1 = Eden Editor |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:08, 9 October 2020
Description
- Description:
- Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
- Parameters:
- showWindow: Boolean - (Optional, default true) True to show window with script code
- exportLayers: Boolean - (Optional, default true) True to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
- center: Position - (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative
- checkBlacklist: Boolean - (Optional, default false) True to export with check if specific entity ID was blacklisted
- Return Value:
- Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]
Examples
- Example 1:
[ true, false, [1337,1337,0], true ] call BIS_fnc_3DENExportSQF;
Additional Information
- See also:
- Eden Editor
Notes
-
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