BIS fnc displayLoading: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= GUI |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: GUI(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 36: | Line 36: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:displayLoading}}]] | [[Category:Functions|{{uc:displayLoading}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:displayLoading}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:displayLoading}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:displayLoading}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:displayLoading}}]] |
Revision as of 16:07, 10 October 2020
Description
- Description:
- Loading Screens init.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [onLoad,id] call BIS_fnc_displayLoading;
- Parameters:
- onLoad: Array - params provided by onLoad UI Event Handler
- id: Number - id of loading screen. Used only for debugging.
- Return Value:
- Nothing
Examples
- Example 1:
([_this,##ID##] call (uinamespace getvariable 'bis_fnc_displayLoading')
Additional Information
- See also:
- Loading Screens
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note