BIS fnc carAlarm: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Misc(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=")
Line 5: Line 5:


|1.76|Game version=
|1.76|Game version=
|gr1 = Object Manipulation |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 17:49, 10 October 2020

Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section