BIS fnc carAlarm: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Misc(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=") |
||
Line 5: | Line 5: | ||
|1.76|Game version= | |1.76|Game version= | ||
|gr1 = Object Manipulation |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 17:49, 10 October 2020
Description
- Description:
- Play car alarm effect.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [mode, car] call BIS_fnc_carAlarm
- Parameters:
- mode: String - can be one of:
- "init": add "Hit" and "GetIn" event handler on the car
- "play": play the alarm effect
- car: Object - vehicle protected by alarm
- Return Value:
- Nothing
Examples
- Example 1:
["init", myCar] call BIS_fnc_carAlarm;
Additional Information
- See also:
- Arma 3 Event Handlers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note