BIS fnc diagMacrosSimpleObject: Difference between revisions

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[[Category:Function Group: Diagnostic|{{uc:diagMacrosSimpleObject}}]]
 
[[Category:Functions|{{uc:diagMacrosSimpleObject}}]]
[[Category:Functions|{{uc:diagMacrosSimpleObject}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:diagMacrosSimpleObject}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:diagMacrosSimpleObject}}]]

Revision as of 11:51, 12 October 2020

Hover & click on the images for description

Description

Description:
/*
	Generates simple object config data.

	Parameters:
		0: OBJECT or ARRAY - ground position where ground objects will be created (default: position calculated 15 meters away from player)
		1: SCALAR or BOOL - autolog mode (default: false)
			0 or false - no autolog, results will be only stored in clipboard
			1 or true - autolog on, results will be stored in \A3\macros_CfgVehicles_simpleObject_auto_A3.hpp file.
			2 - autlog on + world name, random number and custom suffix are appended to name of generated file to prevent overwriting and provide extra info
		2: ARRAY - classes you want to scan, use [] to scan all (default: []).
		3: OBJECT or ARRAY - sea position where ground objects will be created (default: position calculated 15 meters away from player)
		4: STRING - custom suffix added to filename if autolog is used (default: "").


	Example:
	bis_scriptHandle = [] spawn bis_fnc_diagMacrosSimpleObject;

	Expected output per class (animate and hide arrays can have varying amount of elements):
	#define CFGVEHICLES_SIMPLEOBJECT_class_F\
		class SimpleObject\
		{\
			animate[] =\
			{\
				{"animationName1", 1},\
				{"animationName2", 2}\
			};\
			hide[] =\
			{\
				"animationSelection1",\
				"animationSelection2"\
			};\
			verticalOffsetAsl = 0;\
		};
*/
Template:placeholder
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[] call BIS_fnc_diagMacrosSimpleObject
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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