BIS fnc inventoryExists: Difference between revisions
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m (Text replacement - "|Game version=" to "|Game version= |gr1 = Inventory |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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| [[setUnitLoadout]] [[getUnitLoadout]] [[BIS_fnc_saveInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_loadInventory]] |See also= | | [[setUnitLoadout]] [[getUnitLoadout]] [[BIS_fnc_saveInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_loadInventory]] |See also= | ||
}} | }} | ||
Revision as of 13:25, 12 October 2020
Description
Syntax
- Syntax:
- [source, name] call BIS_fnc_inventoryExists
- Parameters:
- source: Namespace, Group or Object - (Optional, default missionNamespace) loadout location
- name: String - (Optional, default "")
- Return Value:
- Boolean - true if found, false otherwise
Examples
- Example 1:
private _hasSuperLoadout = [missionNamespace, "mySuperLoadout"] call BIS_fnc_inventoryExists;
Additional Information
- See also:
- setUnitLoadout getUnitLoadout BIS_fnc_saveInventory BIS_fnc_deleteInventory BIS_fnc_loadInventory
Notes
-
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