BIS fnc inventoryExists: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1 = Inventory |GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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| [[setUnitLoadout]] [[getUnitLoadout]] [[BIS_fnc_saveInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_loadInventory]] |See also=
| [[setUnitLoadout]] [[getUnitLoadout]] [[BIS_fnc_saveInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_loadInventory]] |See also=
}}
}}
[[Category:Function Group: Inventory|{{uc:inventoryExists}}]]

Revision as of 13:25, 12 October 2020

Hover & click on the images for description

Description

Description:
Check if loadout with given name exists.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[source, name] call BIS_fnc_inventoryExists
Parameters:
source: Namespace, Group or Object - (Optional, default missionNamespace) loadout location
name: String - (Optional, default "")
Return Value:
Boolean - true if found, false otherwise

Examples

Example 1:
private _hasSuperLoadout = [missionNamespace, "mySuperLoadout"] call BIS_fnc_inventoryExists;

Additional Information

See also:
setUnitLoadout getUnitLoadout BIS_fnc_saveInventory BIS_fnc_deleteInventory BIS_fnc_loadInventory

Notes

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