BIS fnc disableRevive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Revive(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
mNo edit summary
Line 4: Line 4:


|version1= 1.42
|version1= 1.42
|gr1 = Revive |GROUP1=


<!--|exec= server|=-->
<!--|exec= server|=-->
Line 23: Line 25:
|exec= call
|exec= call


|seealso= [[Arma 3 Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
|seealso= [[Arma 3 Revive]] [[BIS_fnc_reenableRevive]]


}}
}}

Revision as of 14:53, 12 October 2020

Hover & click on the images for description

Description

Description:
Disable revive on given unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_disableRevive
Parameters:
player: Object - Affected player
Return Value:
Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_disableRevive;

Additional Information

See also:
Arma 3 Revive BIS_fnc_reenableRevive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note