BIS fnc objectInventoryAnimatedOpen: Difference between revisions

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Revision as of 15:09, 12 October 2020

Hover & click on the images for description

Description

Description:
Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[object, animationArray] call BIS_fnc_ObjectInventoryAnimatedOpen
Parameters:
object: Object - Object
animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_ObjectInventoryAnimatedClose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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