Channel IDs: Difference between revisions

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| 5 || Direct || Voice is only audible for nearby players. {{AnswerMe|What about markers and chat?}}
| 5 || Direct || Voice is only audible for nearby players. {{AnswerMe|What about markers and chat?}}
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| 6 - 15 || Custom Channels || Custom channels can be created or deleted on the fly. See [[radioChannelCreate]]. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel.
| 6 - 15 || Custom Channels || Custom channels can be created on the fly. See [[radioChannelCreate]]. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel.
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Revision as of 18:04, 24 October 2020

Template:wip This page will explain channel IDs for markers, radio and chat.

Channel ID Channel Name Usage
-1 None Is used when a marker is created with createMarker but no channel ID was defined. Markers in "none" channel are visible in all other channels as well
0 Global
  • Markers are visible for all players
  • Voice is audible for all player
  • Chat messages are visible for all players
1 Side
2 Command Example
3 Group Group Chat. This channel cannot be disabled. It's the default fallback channel if something goes wrong
4 Vehicle For in-vehicle communication
5 Direct Voice is only audible for nearby players. Template:AnswerMe
6 - 15 Custom Channels Custom channels can be created on the fly. See radioChannelCreate. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel.