Channel IDs: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 24: | Line 24: | ||
| 5 || Direct || Voice is only audible for nearby players. {{AnswerMe|What about markers and chat?}} | | 5 || Direct || Voice is only audible for nearby players. {{AnswerMe|What about markers and chat?}} | ||
|- | |- | ||
| 6 - 15 || Custom Channels || Custom channels can be created | | 6 - 15 || Custom Channels || Custom channels can be created on the fly. See [[radioChannelCreate]]. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel. | ||
|- | |- | ||
|} | |} |
Revision as of 18:04, 24 October 2020
Template:wip This page will explain channel IDs for markers, radio and chat.
Channel ID | Channel Name | Usage |
---|---|---|
-1 | None | Is used when a marker is created with createMarker but no channel ID was defined. Markers in "none" channel are visible in all other channels as well |
0 | Global |
|
1 | Side | |
2 | Command | Example |
3 | Group | Group Chat. This channel cannot be disabled. It's the default fallback channel if something goes wrong |
4 | Vehicle | For in-vehicle communication |
5 | Direct | Voice is only audible for nearby players. Template:AnswerMe |
6 - 15 | Custom Channels | Custom channels can be created on the fly. See radioChannelCreate. Markers, voice and chat will only be visible / audible for players which have been assigned to this channel. |