Time Trials – Arma 3
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* '''Competitor''' - the actor running the trial | * '''Competitor''' - the actor running the trial | ||
* '''Marshal''' - the actor observing the trial and providing feedback / guidance | * '''Marshal''' - the actor observing the trial and providing feedback / guidance | ||
* '''Checkpoint (CP)''' - a navigation point within a course which a competitor must follow in a fixed sequence (1 | * '''Checkpoint (CP)''' - a navigation point within a course which a competitor must follow in a fixed sequence (1 consecutive CP may be skipped for a time penalty) | ||
** The first CP is the '''start'''. | ** The first CP is the '''start'''. | ||
** The last CP is the '''finish'''. | ** The last CP is the '''finish'''. |
Revision as of 17:37, 28 October 2020
Template:SideTOC Template:Cfg ref
This guide will describe how to design and implement a custom Time Trial Challenge as available in the vanilla game.
See also:
- Arma 3 Firing Drills (very similar setup and approach)
Terminology
- Time Trial (TT) - a simple vehicle race against the clock
- Competitor - the actor running the trial
- Marshal - the actor observing the trial and providing feedback / guidance
- Checkpoint (CP) - a navigation point within a course which a competitor must follow in a fixed sequence (1 consecutive CP may be skipped for a time penalty)
- The first CP is the start.
- The last CP is the finish.
- Time - the time from the start it takes to complete a trial (raw)
- Time penalties are added to arrive at the final time.
- The fastest / lowest time is the best and wins.
- There are bronze, silver and gold medal times to beat.
- There may be one special time to beat (faster than gold).
Setup
TODO
Common Additions
TODO
Configuration
description.ext
TODO
CfgTimeTrials
Trial
TODO
System
TODO
CfgMissions
TODO
Run-Time Tools
TODO
Colors
TODO
Tips
- Balancing a trial can be quite hard, since there is a broad range of skills in the playerbase.
- You should set appropriate medal times.
- It's recommended to start harder / more difficult, rather than too easy. It's better to nerf later than to go the other way (since you cannot easily undo recorded times).
- Start by simply playtesting the trial a lot and determining your own best medal times (or invite other playtesters and record their runs / times - video recordings can also be helpful for spotting issues).
- Real balancing typically starts towards the end of development, because even slight changes can affect times a lot, let alone adding / removing CPs.
- Vanilla trials apply the following abstract goals per medal:
- Bronze: achievable by doing a clean race (perhaps 1 small collision) but not taking many risks. For a typical user it should take 1-3 attempts.
- Silver: achievable by doing a clean race and taking some risks (using maximum acceleration and cutting some corners). Might take 2-5 attempts for example.
- Gold: meant to be hard. This needs to be a perfectly clean race, at full speed and taking risks. It may take more than 5 attempts.
- Special: designed to be extremely hard. Some may never beat this.