CT – Template

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(moved commands and UIEHs to template call)
(added "mandatory" argument)
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|attribute = ==== {{{name}}} ====
|attribute = ==== {{{name}}} ====
{{#if: {{{mandatory|}}} |{{Important|This attribute is mandatory for the control to work!}}}}
;Type: [[TokenNameValueTypes|{{{type}}}]]
;Type: [[TokenNameValueTypes|{{{type}}}]]
;Description: {{{description}}}
;Description: {{{description}}}
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| type=String
| type=String
| description=This is a test attribute to test things.
| description=This is a test attribute to test things.
| mandatory=1
}}
}}



Revision as of 11:30, 6 November 2020

Template:wip

Usage



Template:Navbox control types

Introduction

Informative text about this control type.

Related commands

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
#define CT_TREE 1234

Template:Cfg ref Template:Cfg ref


T

testArray

Type
Array
Description
This is a test array to test arrays.
Notice Me!
testArray[] = {1,0,0,1};


testAttribute

This attribute is mandatory for the control to work!
Type
String
Description
This is a test attribute to test things.
testAttribute = "test";


testClass

Type
Class
Description
This is a test class to test classes.
class testClass {};


Template:Cfg ref


Default Classes

The following classes are part of the export that is generated with "Default" call BIS_fnc_exportGUIBaseClasses

In order for the classes below to work you need to have them exported with the function above.
Starting with Arma 3 v2.01.146644 you can use the import directive instead.

RscExample

class RscExample
{
    deletable = 0;
    fade = 0;
    access = 0;
    type = CT_TYPEMACRO;
    style = SL_HORZ;
    color[] = {1,1,1,0.8};
    colorActive[] = {1,1,1,1};
    shadow = 0;
    x = 0;
    y = 0;
    w = 0.3;
    h = 0.025;
};