BIS fnc 3DENExportSQF: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "True" to "true")
Line 13: Line 13:


| [showWindow,exportLayers,center,checkBlacklist] call [[BIS_fnc_3DENExportSQF]] |Syntax=
| [showWindow,exportLayers,center,checkBlacklist] call [[BIS_fnc_3DENExportSQF]] |Syntax=
|p1= '''showWindow''': [[Boolean]] -  (Optional, default [[true]]) [[True]] to show window with script code|Parameter 1=
|p1= '''showWindow''': [[Boolean]] -  (Optional, default [[true]]) [[true]] to show window with script code|Parameter 1=
|p2= '''exportLayers''': [[Boolean]] -  (Optional, default [[true]]) [[True]] to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)|Parameter 2=
|p2= '''exportLayers''': [[Boolean]] -  (Optional, default [[true]]) [[true]] to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)|Parameter 2=
|p3= '''center''': [[Position]] -  (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative |Parameter 3=
|p3= '''center''': [[Position]] -  (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative |Parameter 3=
|p4= '''checkBlacklist''': [[Boolean]] -  (Optional, default [[false]]) [[True]] to export with check if specific entity ID was blacklisted |Parameter 4=
|p4= '''checkBlacklist''': [[Boolean]] -  (Optional, default [[false]]) [[true]] to export with check if specific entity ID was blacklisted |Parameter 4=


| [[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]] |Return value=
| [[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]] |Return value=

Revision as of 17:58, 26 December 2020

Hover & click on the images for description

Description

Description:
Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
Parameters:
showWindow: Boolean - (Optional, default true) true to show window with script code
exportLayers: Boolean - (Optional, default true) true to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
center: Position - (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative
checkBlacklist: Boolean - (Optional, default false) true to export with check if specific entity ID was blacklisted
Return Value:
Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]

Examples

Example 1:
[ true, false, [1337,1337,0], true ] call BIS_fnc_3DENExportSQF;

Additional Information

See also:
Eden Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes