setAccTime: Difference between revisions
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A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | |||
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</dl> | </dl> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|SETACCTIME]] | [[Category:Scripting Commands|SETACCTIME]] | ||
[[Category:Scripting Commands OFP 1.96|SETACCTIME]] | [[Category:Scripting Commands OFP 1.96|SETACCTIME]] | ||
[[Category:Scripting Commands OFP 1.46|SETACCTIME]] | [[Category:Scripting Commands OFP 1.46|SETACCTIME]] | ||
[[Category:Scripting Commands ArmA|SETACCTIME]] | [[Category:Scripting Commands ArmA|SETACCTIME]] |
Revision as of 17:34, 2 August 2006
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.