skill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 17: Line 17:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <pre>_sk = skill loon1  
|x1= <pre>_sk = skill loon1 .</pre> |= Example 1
Comments Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0. If superAI is enabled all units have skill of 1.0 regardless of the skill slider.</pre> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 28: Line 27:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.


If superAI is enabled all units have skill of 1.0 regardless of the skill slider
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 07:34, 4 August 2006

Hover & click on the images for description

Description

Description:
Returns current level of ability of person, in range between 0 and 1. Skill 1 is highest skill.
Groups:
Uncategorised

Syntax

Syntax:
skill person
Parameters:
person: Object
Return Value:
Number

Examples

Example 1:
_sk = skill loon1 .

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0. If superAI is enabled all units have skill of 1.0 regardless of the skill slider

Bottom Section