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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|arma2\| +" to "{{GameCategory|arma2|") |
(→Common Errors and Warnings: Added "Serialization of Control variables is not implemented") |
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| ''Warning Message: Picture iconmanleader not found'' | | ''Warning Message: Picture iconmanleader not found'' | ||
| An image or icon was not found | | An image or icon was not found. | ||
| <center>{{colorball|green}} </center> | | <center>{{colorball|green}} </center> | ||
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| <center>{{colorball|Orange}} </center> | | <center>{{colorball|Orange}} </center> | ||
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| ''ModParams - Undefined or empty mod directory'' || [[modParams]] | | ''ModParams - Undefined or empty mod directory'' || [[modParams]] was unable to find the specified mod directory. | ||
| <center>{{colorball|orange}} </center> | | <center>{{colorball|orange}} </center> | ||
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| ''"Unsupported language English in stringtable"'' || Happens if an entry was not found in the desired language e.g., '''English'''. This error will even show if it falls back to another lanuage e.g., '''Original'''. When stringtable can't find the entry it wants, it first tries '''Original''' entry, then '''English''' after that, the first entry in the stringtable is taken. | | ''"Unsupported language English in stringtable"'' || Happens if an entry was not found in the desired language e.g., '''English'''. This error will even show if it falls back to another lanuage e.g., '''Original'''. When stringtable can't find the entry it wants, it first tries '''Original''' entry, then '''English''' after that, the first entry in the stringtable is taken. | ||
| <center>{{colorball|orange}} </center> | |||
|- | |||
| ''Serialization of Control variables is not implemented'' || Can be produced when the game is saved (e.g. via [[saveGame]]).<br>Possible reasons: | |||
* [[missionNamespace]] contained a [[Control]] variable. | |||
* A script or function that was running contained a [[Control]] variable and did not use [[disableSerialization]]. | |||
Solution: Use the [[uiNamespace]] to save [[Control]] variables and use [[disableSerialization]] in scripts and functions that contain [[Control]] variables. | |||
| <center>{{colorball|orange}} </center> | | <center>{{colorball|orange}} </center> | ||
|} | |} | ||
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<br/>{{colorball|orange}} → Issue should be fixed | <br/>{{colorball|orange}} → Issue should be fixed | ||
<br/>{{colorball|red}} → Issue needs to be fixed | <br/>{{colorball|red}} → Issue needs to be fixed | ||
<br/>{{colorball|gray}} → A false error | <br/>{{colorball|gray}} → A false error; no action required}} | ||
== Creating a diagnostic file for DirectX == | == Creating a diagnostic file for DirectX == |
Revision as of 15:37, 1 January 2021
Location
Game | Files | Directory |
---|---|---|
Arma 3 |
|
Windows Vista → Windows 10 |
Arma 2:OA |
| |
Arma 2 |
| |
Armed Assault |
|
<profileDirectory>\ArmA |
Operation Flashpoint |
|
<GameDirectory> |
Log File Content Explained
Beginning of the Log File
=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -hugePages -showScriptErrors
Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 2020/08/20 01:03:22
Current time: 2020/09/06 10:35:03
Type: Public
Build: Development
Version: 2.01.146606
Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 24 GiB, VirtMem : 131072 GiB, AvailPhys : 18 GiB, AvailVirt : 131068 GiB, AvailPage : 19 GiB
=====================================================================
10:35:03 Detected number of DLCs: 26
10:35:03 DLC index:3 - unable to get DLC data
10:35:03 DLC index:23 - unable to get DLC data
10:35:03 DLC index:24 - unable to get DLC data
10:35:03 DLC index:25 - unable to get DLC data
10:35:03 ---------------------------------------------------------- Game ----------------------------------------------------------
10:35:03 name appId owned installed available isDlc
10:35:03 Arma 3 107410 yes yes yes no
10:35:03 Unknown -1 no no no yes
10:35:03 ---------------------------------------------------------- Dlcs ----------------------------------------------------------
10:35:03 index name appId owned installed available isDlc
10:35:03 0 Arma 3 Alpha Lite - expires now 228800 no no no yes
10:35:03 1 Arma 3 Server 233780 yes yes no yes
10:35:03 2 Arma 3 Tools 233800 yes yes no yes
10:35:03 4 Arma 3 Soundtrack 249860 yes yes no yes
10:35:03 5 Arma 3 Maps 249861 no no no yes
10:35:03 6 Arma 3 Tactical Guide 249862 no no no yes
10:35:03 7 Arma 3 Zeus 275700 yes yes yes yes
10:35:03 8 Arma 3 Karts 288520 yes yes yes yes
10:35:03 9 Arma 3 Helicopters 304380 yes yes yes yes
10:35:03 10 Arma 3 DLC Bundle 1 304400 yes yes no yes
10:35:03 11 Arma 3 Marksmen 332350 yes yes yes yes
10:35:03 12 Arma 3 Samples 390500 yes yes no yes
10:35:03 13 Arma 3 Apex 395180 yes yes yes yes
10:35:03 14 Arma 3 Laws of War 571710 yes yes yes yes
10:35:03 15 Arma 3 Jets 601670 yes yes yes yes
10:35:03 16 Arma 3 DLC Bundle 2 612480 yes yes no yes
10:35:03 17 Arma 3 Malden 639600 yes yes yes yes
10:35:03 18 Arma 3 Tac-Ops Mission Pack 744950 yes yes yes yes
10:35:03 19 Arma 3 Tanks 798390 yes yes yes yes
10:35:03 20 Arma 3 Contact 1021790 yes yes yes yes
10:35:03 21 Arma 3 Creator DLC: Global Mobilization - Cold War Germany 1042220 yes yes yes yes
10:35:03 22 Arma 3 - Prague Content 2 1175380 yes yes no yes
10:35:03 --------------------------------------------------------------------------------------------------------------------------
Common Errors and Warnings
Message (Exact message can vary) | Explanation | Significance |
---|---|---|
Warning Message: Picture iconmanleader not found | An image or icon was not found. | |
Updating base class RscShortcutButton->RscButton... | Caused by inheriting from wrong config while modifiying an existing base class. Currently Arma 3 has a lot of these issues out of the box. | |
Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). | Attempt to delete a class failed. | |
SimulWeather - Cloud Renderer - noise texture file is not specified! | ||
Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext | ||
a3\characters_f\proxies\flag.p3d: No geometry and no visual shape | ||
B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret | ||
No face for B Alpha 1-4:1 No speaker given for 'Sotiris Zenon' |
||
Strange convex component08 in a3\weapons_f_enoch\rifles\msbs\msbs65_ubs_f.p3d:geometryView | ||
hidebullet_001 - unknown animation source codrivermuzzle_revolving | ||
Trying to create an invalid center EMPTY | ||
ModParams - Undefined or empty mod directory | modParams was unable to find the specified mod directory. | |
Unit is not in cargo | ||
Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] | ||
Error: entity [ProxyFlag_Auto] still has its shape, ref_count=2 | ||
"Some path": Missing ';' at the end of line | ||
"Unsupported language English in stringtable" | Happens if an entry was not found in the desired language e.g., English. This error will even show if it falls back to another lanuage e.g., Original. When stringtable can't find the entry it wants, it first tries Original entry, then English after that, the first entry in the stringtable is taken. | |
Serialization of Control variables is not implemented | Can be produced when the game is saved (e.g. via saveGame). Possible reasons:
Solution: Use the uiNamespace to save Control variables and use disableSerialization in scripts and functions that contain Control variables. |
Creating a diagnostic file for DirectX
To better analyze the reason for malfunctions it might be useful to also create a DirectX diagnostic file.
- Press WIN+R to open the run command.
- Enter dxdiag and confirm
- After data collection is done, click on "Save All Information" and specify a location of where the file should be created.
Sending Crash Files
- For Arma 3 use Arma 3 Feedback Tracker to send crash files. How To Guide
- For ARMA2 & OA follow the instructions provided in this forum thread.