addCuratorEditableObjects: Difference between revisions

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m (fixed note and example formatting)
(Removed MP section, fixed parameters, improved example)
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| curatorObj '''addCuratorEditableObjects''' [objects,addCrew] |SYNTAX=
| curatorObj [[addCuratorEditableObjects]] [objects, addCrew] |SYNTAX=
|p1= [objects,addCrew]: [[Array]] |PARAMETER1=
|p2= curatorObj: [[Object]] - Curator module. |PARAMETER2=


|p3= objects: [[Array]]  |PARAMETER3=
|p1= '''curatorObj''': [[Object]] - Curator module. |PARAMETER1=
 
|p2= '''[objects, addCrew]''': [[Array]] |PARAMETER2=
 
|p3= '''objects''': [[Array]]  |PARAMETER3=
   
   
|p4= addCrew: [[Boolean]]  |PARAMETER4=  
|p4= '''addCrew''': [[Boolean]]  |PARAMETER4=  


| [[Nothing]] |RETURNVALUE=  
| [[Nothing]] |RETURNVALUE=  




|x1= <code>curatorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>car],[[true]]<nowiki>]</nowiki>;</code>|EXAMPLE1=  
|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code>|EXAMPLE1=  


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| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] |SEEALSO=  
| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] |SEEALSO=  
| mp= Can be executed only on server |MPBEHAVIOUR=
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}}
}}

Revision as of 18:03, 1 January 2021

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - Curator module.
[objects, addCrew]: Array
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section


Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };