addCuratorEditableObjects: Difference between revisions

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(Removed MP section, fixed parameters, improved example)
m (remove 2nd parameter)
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|p1= '''curatorObj''': [[Object]] - Curator module. |PARAMETER1=
|p1= '''curatorObj''': [[Object]] - Curator module. |PARAMETER1=


|p2= '''[objects, addCrew]''': [[Array]] |PARAMETER2=
|p2= '''objects''': [[Array]] |PARAMETER2=
 
|p3= '''objects''': [[Array]]  |PARAMETER3=
   
   
|p4= '''addCrew''': [[Boolean]]  |PARAMETER4=  
|p3= '''addCrew''': [[Boolean]]  |PARAMETER3=  


| [[Nothing]] |RETURNVALUE=  
| [[Nothing]] |RETURNVALUE=  

Revision as of 17:35, 2 January 2021

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section


Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };