addCuratorEditableObjects: Difference between revisions
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|p1= '''curatorObj''': [[Object]] - Curator module. |PARAMETER1= | |p1= '''curatorObj''': [[Object]] - Curator module. |PARAMETER1= | ||
|p2= ''' | |p2= '''objects''': [[Array]] |PARAMETER2= | ||
| | |p3= '''addCrew''': [[Boolean]] |PARAMETER3= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= |
Revision as of 17:35, 2 January 2021
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
-
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };