Mission Rotation – ArmA: Armed Assault

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[Cc]ategory:[ _]?Operation Flashpoint:[ _]?(.*)(\|.*)?\]\]" to "{{GameCategory|ofp|$1}}")
m (Text replacement - "\[\[[Cc]ategory:[ _]?ArmA:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma1|$1}}")
Line 36: Line 36:


{{GameCategory|ofp| Multiplayer}}
{{GameCategory|ofp| Multiplayer}}
[[Category:ArmA: Multiplayer|Server.cfg]]
{{GameCategory|arma1|Multiplayer}}

Revision as of 10:48, 6 January 2021

Arma

The following example shows one for the missions included with the demo.

class Missions
{
	class MPCTF_01 // name for the mission, can be anything
	{
		template = M02CaptureTheFlag.SaraLite; // omit the .pbo suffix
		cadetMode = 1; // difficulty 0=veteran 1=cadet
	};
	class MPCOOP_01
	{
		template = M01Cooperative.SaraLite;
		cadetMode = 1;
	};
	class MPCTI_01
	{
		template = M03ConquerTheIsland.SaraLite;
		cadetMode = 1;
	};
};

See Also