Addon Editing – ArmA: Armed Assault
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Revision as of 11:11, 6 January 2021
Introduction
Addon editing consists of a few different domains:
- Writing configs
- Writing scripts
- Creating custom models
- (Re)Texturing models
- Creating / obtaining sounds file
- Very important: Testing
Writing configs is required for almost any addon project. Only pure file replacement can be done without. Still the art of config editing is a very rare one. One of the reasons is the lacking documentation both from BI and the community. Another one is that the process even for seasoned and experienced persons is one of lot of experimenting, tweaking and testing - in other words time!
For this reason it is essential to have the best test setup available.
Testing
- WIP
ArmA Classes
This category contains the default packaged Category:ArmA_Classes. If you are looking for the name of an object or a weapon these are the lists your looking for.
Addon Configuration Files
This category contains various configuration files for creating addons. Articles such has the various cfg references, config.cpp, and other helpful information. See Category:ArmA: Addon Configuration.
Tools
You will require some applications before you can begin.
- Pbo utility
- Text editor
- etc