getDiverState: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
||
Line 32: | Line 32: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
{{GameCategory|arma3|New_Scripting_Commands_List}} | {{GameCategory|arma3|New_Scripting_Commands_List}} | ||
{{GameCategory|arma3|Scripting Commands}} | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 04:05, 8 January 2021
Description
- Description:
- Returns true when object is in diver state i.e. when unit would put diving goggles on.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getDiverState unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true when diving goggles are visible
Examples
- Example 1:
private _gogglesOn = getDiverState player;
Additional Information
- See also:
- gogglesremoveGogglesaddGoggles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note