runInitScript: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma |" to "| arma1 |") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
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[[Category:Scripting Commands|RUNINITSCRIPT]] | [[Category:Scripting Commands|RUNINITSCRIPT]] | ||
[[Category:Scripting Commands OFP Elite |RUNINITSCRIPT]] | [[Category:Scripting Commands OFP Elite |RUNINITSCRIPT]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{Command|Comments= | {{Command|Comments= |
Revision as of 05:17, 8 January 2021
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- System
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP Elite
- ArmA: Armed Assault: Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- Command Group: System
- Scripting Commands: Local Effect
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters