Category:ArmA: Armed Assault: New Scripting Commands
Jump to navigation
Jump to search
List of all new commands in Armed Assault.
Pages in category "ArmA: Armed Assault: New Scripting Commands"
The following 406 pages are in this category, out of 406 total.
- a : b
- actionKeys
- actionKeysImages
- actionKeysNames
- activateAddons
- activateKey
- addPublicVariableEventHandler
- addSwitchableUnit
- addVehicle
- addWaypoint
- airportSide
- animationState
- assert
- assignedTarget
- assignedVehicle
- assignedVehicleRole
- assignTeam
- assignToAirport
- attachedObject
- attachObject
- attackEnabled
- boundingBox
- breakOut
- breakTo
- camCommitPrepared
- cameraInterest
- cameraOn
- campaignConfigFile
- camPreload
- camPreloaded
- camPrepareBank
- camPrepareDir
- camPrepareDive
- camPrepareFocus
- camPrepareFov
- camPrepareFovRange
- camPreparePos
- camPrepareRelPos
- camPrepareTarget
- camSetFocus
- camUseNVG
- case
- catch
- ceil
- clearRadio
- clearVehicleInit
- closeDisplay
- commandFSM
- commandGetOut
- compile
- composeText
- config / name
- config greater greater name
- configFile
- configName
- controlNull
- createCenter
- createDisplay
- createGroup
- createGuardedPoint
- createLocation
- createMarker
- createMarkerLocal
- createMine
- createMissionDisplay
- createSoundSource
- createTarget
- createTrigger
- createVehicleLocal
- ctrlActivate
- ctrlCommit
- ctrlCommitted
- ctrlFade
- ctrlMapAnimAdd
- ctrlMapAnimClear
- ctrlMapAnimCommit
- ctrlMapAnimDone
- ctrlMapScale
- ctrlMapScreenToWorld
- ctrlMapWorldToScreen
- ctrlParent
- ctrlPosition
- ctrlScale
- ctrlSetActiveColor
- ctrlSetBackgroundColor
- ctrlSetEventHandler
- ctrlSetFade
- ctrlSetFocus
- ctrlSetFont
- ctrlSetFontH1
- ctrlSetFontH1B
- ctrlSetFontH2
- ctrlSetFontH2B
- ctrlSetFontH3
- ctrlSetFontH3B
- ctrlSetFontH4
- ctrlSetFontH4B
- ctrlSetFontH5
- ctrlSetFontH5B
- ctrlSetFontH6
- ctrlSetFontH6B
- ctrlSetFontHeight
- ctrlSetFontHeightH1
- ctrlSetFontHeightH2
- ctrlSetFontHeightH3
- ctrlSetFontHeightH4
- ctrlSetFontHeightH5
- ctrlSetFontHeightH6
- ctrlSetFontP
- ctrlSetFontPB
- ctrlSetForegroundColor
- ctrlSetPosition
- ctrlSetScale
- ctrlSetStructuredText
- ctrlSetTextColor
- ctrlSetTooltip
- ctrlSetTooltipColorBox
- ctrlSetTooltipColorShade
- ctrlSetTooltipColorText
- ctrlShown
- ctrlType
- currentCommand
- cutFadeOut
- date
- default
- deleteCenter
- deleteCollection
- deleteGroup
- deleteLocation
- deleteMarker
- deleteMarkerLocal
- deleteTarget
- deleteWaypoint
- difficultyEnabled
- displayCtrl
- displayNull
- displaySetEventHandler
- dissolveTeam
- distributionRegion
- doFSM
- doGetOut
- drawArrow
- drawEllipse
- drawIcon
- drawLine
- drawLocation
- drawRectangle
- echo
- effectiveCommander
- emptyPositions
- enableAI
- enableAttack
- enableEnvironment
- enableReload
- enableTeamSwitch
- execVM
- exitWith
- expectedDestination
- exportLandscapeXYZ
- fadeRadio
- find
- findCover
- findDisplay
- findNearestEnemy
- finishMissionInit
- finite
- floor
- fog
- fogForecast
- for
- forceSpeed
- formationDirection
- formationLeader
- formationMembers
- formationPosition
- formationTask
- formatText
- from
- getArray
- getHideFrom
- getNumber
- getPosASL
- getSpeed
- getText
- getVariable
- glanceAt
- halt
- hideBehindScripted
- hideBody
- hierarchyObjectsCount
- htmlLoad
- image
- importance
- inGameUISetEventHandler
- inheritsFrom
- initAmbientLife
- intersect
- isArray
- isClass
- isFormationLeader
- isHidden
- isHideBehindScripted
- isKeyActive
- isKindOf
- isMarkedForCollection
- isNil
- isNumber
- isPlayer
- isServer
- isText
- joinSilent
- keyImage
- keyName
- landAt
- lbIsSelected
- lbSelection
- lbSetSelected
- lbSort
- lbSortByValue
- lightAttachObject
- lightDetachObject
- limitSpeed
- lineBreak
- locationPosition
- lookAt
- markerDir
- markerText
- max
- min
- missionConfigFile
- modelToWorld
- moveInTurret
- moveTarget
- moveTo
- moveToCompleted
- moveToFailed
- nearestLocation
- nearestLocations
- nearestObjects
- nearObjects
- nearTargets
- needReload
- nextWeatherChange
- onBriefingTeamSwitch
- onPlayerConnected
- onPlayerDisconnected
- overcast
- overcastForecast
- parseNumber
- parseText
- playerRespawnTime
- playerSide
- playMission
- positionCameraToWorld
- posScreenToWorld
- posWorldToScreen
- precision
- preloadCamera
- preloadObject
- preloadSound
- preloadTitleObj
- preloadTitleRsc
- preprocessFileLineNumbers
- processInitCommands
- radioVolume
- rain
- rank
- rectangular
- reload
- reloadEnabled
- removeClothing
- removeSwitchableUnit
- respawnVehicle
- round
- runInitScript
- scopeName
- scriptDone
- selectionPosition
- selectLeader
- selectPlayer
- sendSimpleCommand
- setAirportSide
- setAperture
- setAttributes
- setCameraEffect
- setCameraInterest
- setCurrentWaypoint
- setDate
- setDestination
- setDirection
- setDropInterval
- setEffectCondition
- setFormationTask
- setFriend
- setHideBehind
- setImportance
- setLightAmbient
- setLightBrightness
- setLightColor
- setMarkerBrush
- setMarkerBrushLocal
- setMarkerColorLocal
- setMarkerDir
- setMarkerDirLocal
- setMarkerPosLocal
- setMarkerShape
- setMarkerShapeLocal
- setMarkerSizeLocal
- setMarkerText
- setMarkerTextLocal
- setMarkerTypeLocal
- setMousePosition
- setMusicEffect
- setName
- setParticleCircle
- setParticleParams
- setParticleRandom
- setPlayable
- setPosASL
- setPosition
- setRank
- setRectangular
- setSide
- setSize
- setSoundEffect
- setTargetAge
- setText
- setTitleEffect
- setTriggerActivation
- setTriggerArea
- setTriggerStatements
- setTriggerText
- setTriggerTimeout
- setTriggerType
- setType
- setUnitAbility
- setUnitPosWeak
- setUnitRank
- setVariable
- setVectorDir
- setVectorDirAndUp
- setVectorUp
- setVehicleAmmo
- setVehicleArmor
- setVehicleId
- setVehicleInit
- setVehicleLock
- setVehiclePosition
- setVehicleVarName
- setWaypointBehaviour
- setWaypointCombatMode
- setWaypointDescription
- setWaypointFormation
- setWaypointHousePosition
- setWaypointPosition
- setWaypointScript
- setWaypointSpeed
- setWaypointStatements
- setWaypointTimeout
- setWaypointType
- showWaypoint
- size
- sizeOf
- sleep
- spawn
- step
- str
- supportInfo
- surfaceIsWater
- surfaceType
- switch
- switch do
- switchableUnits
- synchronizeWaypoint
- synchronizeWaypoint trigger
- teamSwitch
- teamSwitchEnabled
- terminate
- text
- throw
- titleFadeOut
- to
- toArray
- toLower
- toString
- toUpper
- triggerAttachObject
- triggerAttachVehicle
- try
- type
- typeName
- unassignTeam
- unitPos
- vectorDir
- vectorUp
- vehicles
- vehicleVarName
- verifySignature
- waitUntil
- waypointAttachObject
- waypointAttachVehicle
- waypoints
- weaponDirection
- wind
- worldName
- worldToModel