BIS fnc ambientAnimGetParams: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Ambient(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\] " to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1 = Ambient |GROUP1=
|gr1 = Ambient |GROUP1=
____________________________________________________________________________________________


| Feeds params of given animset to [[BIS_fnc_ambientAnim]]. |Description=
| Feeds params of given animset to [[BIS_fnc_ambientAnim]]. |Description=
____________________________________________________________________________________________


| animType call [[BIS_fnc_ambientAnimGetParams]] |Syntax=
| animType call [[BIS_fnc_ambientAnimGetParams]] |Syntax=
Line 62: Line 59:


| [[Array]] - Animation parameters |Return value=
| [[Array]] - Animation parameters |Return value=
____________________________________________________________________________________________


|x1= <code>_animParams = "KNEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>|Example 1=
|x1= <code>_animParams = "KNEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>|Example 1=
____________________________________________________________________________________________


| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] |See also=
| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] |See also=

Revision as of 22:39, 16 January 2021

Hover & click on the images for description

Description

Description:
Feeds params of given animset to BIS_fnc_ambientAnim.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
animType call BIS_fnc_ambientAnimGetParams
Parameters:
animType: String - Can be:
  • "STAND1"
  • "STAND2"
  • "STAND_U1"
  • "STAND_U2"
  • "STAND_U3"
  • "WATCH"
  • "WATCH2"
  • "GUARD"
  • "LISTEN_BRIEFING"
  • "LEAN_ON_TABLE"
  • "LEAN"
  • "SIT_AT_TABLE"
  • "SIT1"
  • "SIT"
  • "SIT3"
  • "SIT_U1"
  • "SIT_U2"
  • "SIT_U3"
  • "SIT_HIGH1"
  • "SIT_HIGH"
  • "SIT_LOW"
  • "SIT_LOW_U"
  • "SIT_SAD1"
  • "SIT_SAD2"
  • "KNEEL"
  • "REPAIR_VEH_PRONE"
  • "REPAIR_VEH_KNEEL"
  • "REPAIR_VEH_STAND"
  • "PRONE_INJURED_U1"
  • "PRONE_INJURED_U2"
  • "PRONE_INJURED"
  • "KNEEL_TREAT"
  • "KNEEL_TREAT2"
  • "BRIEFING"
  • "BRIEFING_POINT_LEFT"
  • "BRIEFING_POINT_RIGHT"
  • "BRIEFING_POINT_TABLE"

Return Value:
Array - Animation parameters

Examples

Example 1:
_animParams = "KNEEL" call BIS_fnc_ambientAnimGetParams;

Additional Information

See also:
BIS_fnc_ambientAnimCombatBIS_fnc_ambientAnim

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section