BIS fnc hasItem: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Inventory |GROUP1= | |gr1 = Inventory |GROUP1= | ||
| Returns [[true]] if object contains given item in inventory / cargo storage.<br><br> | | Returns [[true]] if object contains given item in inventory / cargo storage.<br><br> | ||
{{Important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}} |DESCRIPTION= | {{Important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}} |DESCRIPTION= | ||
| [object, item, searchCrew] call '''BIS_fnc_hasItem'''; |SYNTAX= | | [object, item, searchCrew] call '''BIS_fnc_hasItem'''; |SYNTAX= | ||
Line 21: | Line 18: | ||
| [[Boolean]] - [[true]] if has item |RETURNVALUE= | | [[Boolean]] - [[true]] if has item |RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1= | |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1= | ||
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |= | |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 23:05, 16 January 2021
Description
- Description:
- Returns true if object contains given item in inventory / cargo storage.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem;
- Parameters:
- [object, item, searchCrew]: Array
- object: Object or Group - unit, vehicle, container or group of units (since v1.95)
- item: String - item to find
- searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
-
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