BIS fnc hasItem: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Inventory |GROUP1=
|gr1 = Inventory |GROUP1=
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| Returns [[true]] if object contains given item in inventory / cargo storage.<br><br>
| Returns [[true]] if object contains given item in inventory / cargo storage.<br><br>
{{Important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}} |DESCRIPTION=
{{Important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}} |DESCRIPTION=
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| [object, item, searchCrew] call '''BIS_fnc_hasItem'''; |SYNTAX=
| [object, item, searchCrew] call '''BIS_fnc_hasItem'''; |SYNTAX=
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| [[Boolean]] - [[true]] if has item |RETURNVALUE=
| [[Boolean]] - [[true]] if has item |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1=
|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1=


|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=  
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=  
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| |SEEALSO=
| |SEEALSO=

Revision as of 23:05, 16 January 2021

Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.

This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem;
Parameters:
[object, item, searchCrew]: Array
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

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Notes

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