BIS fnc moduleRespawnInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Modules |GROUP2= | |gr2= Modules |GROUP2= | ||
| <pre>/* | | <pre>/* | ||
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | ||
| <!-- [] call [[BIS_fnc_moduleRespawnInventory]]; --> |SYNTAX= | | <!-- [] call [[BIS_fnc_moduleRespawnInventory]]; --> |SYNTAX= | ||
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| |RETURNVALUE= | | |RETURNVALUE= | ||
|x1= <code></code> |EXAMPLE1= | |x1= <code></code> |EXAMPLE1= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 23:20, 16 January 2021
Description
- Description:
/* Description: Set respawn loadouts a curator can assign to players Parameter(s): 0: OBJECT - curator logic 1: BOOL - true to make all loadouts availale, false to base them on units the curator can place Returns: BOOL */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- RespawnModules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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