BIS fnc neutralizeUnit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
____________________________________________________________________________________________


| Neutralize an object by intrinsic means:
| Neutralize an object by intrinsic means:
Line 16: Line 14:


{{Informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}} |DESCRIPTION=
{{Informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}} |DESCRIPTION=
____________________________________________________________________________________________


| object call [[BIS_fnc_neutralizeUnit]] |SYNTAX=
| object call [[BIS_fnc_neutralizeUnit]] |SYNTAX=
Line 23: Line 20:


| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[[cursorTarget]] [[call]] [[BIS_fnc_neutralizeUnit]];</code> |EXAMPLE1=
|x1= <code>[[cursorTarget]] [[call]] [[BIS_fnc_neutralizeUnit]];</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[setDamage]], [[allowDamage]] |SEEALSO=
| [[setDamage]], [[allowDamage]] |SEEALSO=

Revision as of 23:25, 16 January 2021

Hover & click on the images for description

Description

Description:
Neutralize an object by intrinsic means:
  • soldiers are blown up by mine
  • vehicles are shelled by artillery
  • air units are hit by AA missile
  • underwater units are simply killed.
allowDamage will not prevent the unit getting killed.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_neutralizeUnit
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
cursorTarget call BIS_fnc_neutralizeUnit;

Additional Information

See also:
setDamageallowDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section