BIS fnc isUnitVirtual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
| Return if unit is virtual (used for example for Zeus players).|DESCRIPTION= | | Return if unit is virtual (used for example for Zeus players).|DESCRIPTION= | ||
| [object] call [[BIS_fnc_isUnitVirtual]] |SYNTAX= | | [object] call [[BIS_fnc_isUnitVirtual]] |SYNTAX= | ||
|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1= | |p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1= | ||
| [[Boolean]] - [[true]] if virtual unit|RETURNVALUE= | | [[Boolean]] - [[true]] if virtual unit|RETURNVALUE= | ||
|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code> |= | |x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code> |= | ||
| [[BIS_fnc_initVirtualUnit]] |SEEALSO= | | [[BIS_fnc_initVirtualUnit]] |SEEALSO= |
Revision as of 23:28, 16 January 2021
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note