BIS fnc markerCreate: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category:Function Group: [a-zA-Z0-9_: ]+(\|\{\{[a-zA-Z0-9_: ]+\}\})?\]\]" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| tkoh |Game name= | | tkoh |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Map and Markers |GROUP1= | |gr1 = Map and Markers |GROUP1= | ||
| <pre>/* | | <pre>/* | ||
Line 32: | Line 30: | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | ||
| <!-- [] call [[BIS_fnc_markerCreate]]; --> |SYNTAX= | | <!-- [] call [[BIS_fnc_markerCreate]]; --> |SYNTAX= | ||
Line 39: | Line 36: | ||
| |RETURNVALUE= | | |RETURNVALUE= | ||
|x1= <code></code> |EXAMPLE1= | |x1= <code></code> |EXAMPLE1= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 23:31, 16 January 2021
Description
- Description:
/* Description: Creates marker with given params. Reads config to recognize settings - use for quick debugging only. Parameter(s): _this: ARRAY of values: STRING - one of type, color, brush or shape. If no corresponding class is found, value is used as marker text ARRAY [STRING(,ANY,ANY,...)] - marker name with optional arguments [NUMBER] - marker size [a,a] [NUMBER,NUMBER] - marker size [x,y] [NUMBER,NUMBER,NUMBER] - marker position [x,y,z] OBJECT - object's position NUMBER - marker dir BOOL - marker locality (true if global) Returns: STRING - created marker */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note