BIS fnc showCuratorAttributes: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Curator |GROUP1=
|gr1 = Curator |GROUP1=
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| Show attributes window of an entity. When no attributes are available, no window is opened.|DESCRIPTION=
| Show attributes window of an entity. When no attributes are available, no window is opened.|DESCRIPTION=
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| [target] call [[BIS_fnc_showCuratorAttributes]] |SYNTAX=
| [target] call [[BIS_fnc_showCuratorAttributes]] |SYNTAX=
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|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - Entity whose attributes should be shown|PARAMETER1=
|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - Entity whose attributes should be shown|PARAMETER1=


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| [[Boolean]] - [[true]] if windows was opened|RETURNVALUE=
| [[Boolean]] - [[true]] if windows was opened|RETURNVALUE=
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|x1= <code>[BIS_vehicle] [[call]] [[BIS_fnc_showCuratorAttributes]];</code> |=
|x1= <code>[BIS_vehicle] [[call]] [[BIS_fnc_showCuratorAttributes]];</code> |=
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| [[Curator]] |SEEALSO=
| [[Curator]] |SEEALSO=

Revision as of 23:50, 16 January 2021

Hover & click on the images for description

Description

Description:
Show attributes window of an entity. When no attributes are available, no window is opened.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[target] call BIS_fnc_showCuratorAttributes
Parameters:
target: Object, Group, Array (Waypoint) or String - Entity whose attributes should be shown
Return Value:
Boolean - true if windows was opened

Examples

Example 1:
[BIS_vehicle] call BIS_fnc_showCuratorAttributes;

Additional Information

See also:
Curator

Notes

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Notes

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