BIS fnc sceneSetAnimationsForGroup: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1 = Scenes |GROUP1=
|gr1 = Scenes |GROUP1=
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| Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION=
| Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION=
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| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX=
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX=
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| [[Boolean]] - Returns true if all animations started. |RETURNVALUE=
| [[Boolean]] - Returns true if all animations started. |RETURNVALUE=
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|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1=  
|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1=  
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| |SEEALSO=
| |SEEALSO=

Revision as of 23:51, 16 January 2021

Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup;
Parameters:
Array - Units that should play animations.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

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Notes

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