BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1 = Scenes |GROUP1= | |gr1 = Scenes |GROUP1= | ||
| Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION= | | Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION= | ||
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX= | | param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX= | ||
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| [[Boolean]] - Returns true if all animations started. |RETURNVALUE= | | [[Boolean]] - Returns true if all animations started. |RETURNVALUE= | ||
|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1= | |x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 23:51, 16 January 2021
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup;
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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