BIS fnc setCuratorCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "True" to "true")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1 = Curator |GROUP1=
|gr1 = Curator |GROUP1=
____________________________________________________________________________________________


|Move curator camera to a position and direction. Finished when animation ends.|Description=
|Move curator camera to a position and direction. Finished when animation ends.|Description=
____________________________________________________________________________________________


| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax=
| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax=
Line 23: Line 20:


| [[Boolean]] [[true]]  when done|Return value=
| [[Boolean]] [[true]]  when done|Return value=
____________________________________________________________________________________________


|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=
|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=


____________________________________________________________________________________________


| [[Curator]],[[curatorCamera]] |See also=
| [[Curator]],[[curatorCamera]] |See also=

Revision as of 23:51, 16 January 2021

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
CuratorcuratorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section