enableGunLights: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 13: | Line 12: | ||
|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Sets AI group option how to use gun lights. The string argument can be: | | Sets AI group option how to use gun lights. The string argument can be: | ||
Line 21: | Line 19: | ||
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} |DESCRIPTION= | {{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} |DESCRIPTION= | ||
| group [[enableGunLights]] mode |SYNTAX= | | group [[enableGunLights]] mode |SYNTAX= | ||
Line 30: | Line 27: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> |EXAMPLE1= | |x1= <code>_group [[enableGunLights]] "ForceOn";</code> |EXAMPLE1= | ||
Line 37: | Line 33: | ||
|x3= <code>_unit [[enableGunLights]] "ForceOff";</code> |EXAMPLE3= | |x3= <code>_unit [[enableGunLights]] "ForceOff";</code> |EXAMPLE3= | ||
| [[isFlashlightOn]] |SEEALSO= | | [[isFlashlightOn]] |SEEALSO= |
Revision as of 01:18, 17 January 2021
Description
- Description:
- Sets AI group option how to use gun lights. The string argument can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Groups:
- LightsWeapons
Syntax
- Syntax:
- group enableGunLights mode
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note