isCopilotEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns true if copilots actions are enabled. | | Returns true if copilots actions are enabled. | ||
|DESCRIPTION= | |DESCRIPTION= | ||
| '''isCopilotEnabled''' vehicle |SYNTAX= | | '''isCopilotEnabled''' vehicle |SYNTAX= | ||
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</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
| [[enableCopilot]] |SEEALSO= | | [[enableCopilot]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:38, 17 January 2021
Description
- Description:
- Returns true if copilots actions are enabled.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };
Additional Information
- See also:
- enableCopilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only returns whether or not the actions are enabled and shown to the pilot and co-pilot. This will still return TRUE if the pilot uses the 'Lock Controls' action to disable co-pilot controls.
You can use the Arma 3 Event Handler - Controls Shifted to detect 'Take Controls' or 'Release Controls' actions