onEachFrame: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
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|gr1= Event Handlers |GROUP1= | |gr1= Event Handlers |GROUP1= | ||
| Runs given statement every frame. | | Runs given statement every frame. | ||
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* Since {{arma3}} v1.57 a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame Mission Event Handler]] | * Since {{arma3}} v1.57 a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame Mission Event Handler]] | ||
* Before that, the scripted version of the event handler should be used instead (using [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]]).}} |DESCRIPTION= | * Before that, the scripted version of the event handler should be used instead (using [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]]).}} |DESCRIPTION= | ||
| [[onEachFrame]] statement |SYNTAX= | | [[onEachFrame]] statement |SYNTAX= | ||
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| [[diag_frameNo]], [[diag_fps]] |SEEALSO= | | [[diag_frameNo]], [[diag_fps]] |SEEALSO= | ||
|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]}; {{cc|Hints position every frame}}</code> |EXAMPLE1= | |x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]}; {{cc|Hints position every frame}}</code> |EXAMPLE1= |
Revision as of 01:55, 17 January 2021
Description
- Description:
- Runs given statement every frame.
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"...
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error onEachFrame { sleep 1; };
- Example 5:
onEachFrame {}; // Reset event
Additional Information
- See also:
- diag_frameNodiag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note