screenToWorld: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= Positions |GROUP1= | |gr1= Positions |GROUP1= | ||
| Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates). |DESCRIPTION= | | Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates). |DESCRIPTION= | ||
| '''screenToWorld''' screen |SYNTAX= | | '''screenToWorld''' screen |SYNTAX= | ||
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|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> |EXAMPLE1= | |x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> |EXAMPLE1= | ||
| [[SafeZone]], [[worldToScreen]] |SEEALSO= | | [[SafeZone]], [[worldToScreen]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 02:18, 17 January 2021
Description
- Description:
- Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
- Groups:
- Positions
Syntax
- Syntax:
- screenToWorld screen
- Parameters:
- screen: Array - Screen position [x,y] (see SafeZone for more info)
- Return Value:
- Array - PositionAGL, world position on surface [x,y,0]
Examples
- Example 1:
_wPos = screenToWorld [0.5,0.5];
Additional Information
- See also:
- SafeZoneworldToScreen
Notes
-
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