BIS fnc planeEjectionFX: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
||
Line 64: | Line 64: | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 05:50, 17 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - Function created to add FX (sound/particles) for ejection feature. Exucution: - Call from within the main ejection fnc (on demand). Example: [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX; Requirments: - Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE) Inehector seats model.cfg class Animations { class Rocket_Flash_hide { type = "hide"; source = "user"; selection = "rocket_flash"; sourceAddress = "mirror"; minValue = -1.5; maxValue = 0; hideValue = 0.99; }; }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object 1: ejector seat/object Returns: nothing Result: Set of particle FX and sound FX will be aplied to ejection feature. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note