ctrlSetFade: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
||
Line 23: | Line 23: | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 14:17, 17 January 2021
Description
- Description:
- Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
- Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetFade fade
- Parameters:
- controlName: Control
- fade: Number
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetFade 1; _control ctrlCommit 5;
Additional Information
- See also:
- ctrlFadecutFadeOutctrlCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on March 10, 2015 - 02:02 (UTC)
- Feint
-
This command sets the amount of fade. For example:
_ctrl ctrlSetFade 1; // hides the control
_ctrl ctrlSetFade 0.5; // control is 50% visible
_ctrl ctrlSetFade 0; // control is fully visible
- Posted on August 28, 2017 - 11:33 (UTC)
- Demellion
-
The resulting fade speed seems like is not exactly what ctrlCommit commands it to be, as is dependant on your current framerate. Example:
_ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1;
Will actually result in:[60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.